Welcome, Guest
Username: Password: Remember me

TOPIC: Friends of Hyacinth Games

Friends of Hyacinth Games 3 years 8 months ago #2169

  • msears
  • msears's Avatar
  • Offline
  • Overseer
  • Posts: 491
  • Thank you received: 60
  • Karma: 6
Hello Everyone,

I would like to preface this post with the fact that we do not see other people working in the PA realm as a threat, or a competitor, or something silly of that nature. We want to create allies among the small companies who are facing similar challenges as us and hope those same companies feel the same way. In this area I want to highlight the small groups of people that feel strongly about our genre and sync up with our mission as well.

The first such company I would like to showcase is This is Not a Test, an ambitious project that has many of the mutants many of you have been clamoring for (and mutants are cool, I give you that). I think it will make a great platform for people that wish to use our rules and remix them through the creative commons license.



From the mouth of Joey himself:

'This Is Not a Test, or TNT for short, is a skirmish warband game set after the nuclear apocalypse. Using these rules players choose a faction, such as tribals, raiders, mutants, etc., and fight other warbands, gaining power, equipment, and prestige through each victory and defeat. Each battle is hard won though as players not only have to deal with their opponents, but also the challenges of the wasteland, through hazards and radioactive monstrosities.'

We have 'monstrosities' in our game rather sparingly, golems being the prime example. Joey has the irradiated giant rats you may be looking for.

'No I go U go. Letting one player activate his entire warband before you can go is outdated and unrealistic. Instead TNT uses a dynamic activation system where at any time play can switch between players, allowing for a true anarchic battlefield.'

OK, we may not see eye to eye here... but if you take issue with this art of our rules you may want to remix our rules with his. I would be happy to hear about it!

'Warbands of 5-20 models max. There is no need to go out and purchase a huge assortment of models. Chances are you might even have enough models in your collection to get playing immediately.'

Same!

'Six factions to choose from. Raiders, mutants, preservers, peacekeepers, tribals, and caravanners. All have different options and play a little differently. There is a warband for every taste. Plus each faction has a sub-type with different agendas, even friends can be enemies.'

Add them to your WA campaign, I promise you we will take it as a compliment!

'A truly dangerous wasteland. TNT includes full rules for wasteland hazards such as emberquakes, ripwinds and other natural occurrences that are as dangerous to your warband as your opponent. Additionally, a bestiary is included with over 30 entries for various wasteland creatures. Everything from the simple rad zombie to the terrifying landsnapper has been catalogued and presented for your hunting pleasure.'

That.. Does sound really cool, although I think it might take a few reads through the rulebook. I recommend you check This is Not a Test and let us know if it meshes with your views of the Wreck Age universe!

-M
Last Edit: 3 years 8 months ago by msears.
The administrator has disabled public write access.

Friends of Hyacinth Games 3 years 8 months ago #2173

  • BaSaint
  • BaSaint's Avatar
  • Offline
  • New Pioneer
  • Posts: 79
  • Thank you received: 21
  • Karma: 7
Its interesting that you took the time to post this...since you cant spend 2 seconds to reply to my simple texts :o -thats for a different forum...

JUUUST Kidding

I have looked at their site and it does look interesting and Im always a fan of taking parts from certain games and trying to incorp. into our other games. Id be interesting if someone really compares the two games, TnT v WA. I myself see them as different peas but parts might be interchangeable down the line.
The administrator has disabled public write access.

Friends of Hyacinth Games 3 years 8 months ago #2178

  • deathwing
  • deathwing's Avatar
  • Offline
  • Grub
  • Posts: 5
  • Thank you received: 1
  • Karma: 0
Thanks Matt. Yep, TNT is my baby and I think there is a lot of compatibility potential. In fact one of my near term goals is to port over many of the Wreck-Age staples, like the bomb boars, merchant wagons, and other fun stuff into TNT.

Joey McGuire
World's End Publishing
Joseph McGuire, President/Janitor at World’s End Publishing; producer of the upcoming post-apocalypse skirmish warband game This Is Not a Test.

https://www.facebook.com/pages/This-Is-Not-A-Test/206989719436280
The administrator has disabled public write access.

Friends of Hyacinth Games 3 years 8 months ago #2180

  • msears
  • msears's Avatar
  • Offline
  • Overseer
  • Posts: 491
  • Thank you received: 60
  • Karma: 6
How are the minis you are getting painted up for the book coming along?
The administrator has disabled public write access.

Friends of Hyacinth Games 3 years 8 months ago #2183

  • deathwing
  • deathwing's Avatar
  • Offline
  • Grub
  • Posts: 5
  • Thank you received: 1
  • Karma: 0
Great. I have two boar carts (merchant cart + boar), three boars, two security personnel, the two caravaneers, and the two merchants all painted and ready to go. I'm rather proud of the one board cart as it's custom. I shaved off all the original items, glued on new stuff, added green stuff straps, and Bob's your uncle. Should have pictures in a few weeks.

Joey
World's End Publishing
Joseph McGuire, President/Janitor at World’s End Publishing; producer of the upcoming post-apocalypse skirmish warband game This Is Not a Test.

https://www.facebook.com/pages/This-Is-Not-A-Test/206989719436280
The administrator has disabled public write access.

Friends of Hyacinth Games 3 years 8 months ago #2199

  • msears
  • msears's Avatar
  • Offline
  • Overseer
  • Posts: 491
  • Thank you received: 60
  • Karma: 6
Well, everyone call me names because I forgot to put in the damn website: worldsendpublishing.com/

I am really intrigued in seeing that conversion... How far along is it?
The administrator has disabled public write access.

Friends of Hyacinth Games 3 years 8 months ago #2200

  • mjungledog
  • mjungledog's Avatar
  • Offline
  • Caravaneer
  • Have Fun!
  • Posts: 42
  • Thank you received: 14
  • Karma: 1
I will come up with something suitable and post it...
Evil will always triumph because good is dumb.

Manny
The administrator has disabled public write access.

Friends of Hyacinth Games 3 years 8 months ago #2201

  • msears
  • msears's Avatar
  • Offline
  • Overseer
  • Posts: 491
  • Thank you received: 60
  • Karma: 6
Now to showcase another friend (but feel free to continue talking about TnT, and Joey please post news items here whenever you like).

I was going to hold off on another post, but since Across the Dead Earth is currently running their Kickstarter (www.kickstarter.com/projects/chappellm/across-the-dead-earth) there is no time like the present. Even if you are unable to pledge to their KS I am sure they would appreciate you to share this with their friends or to post about your interest on forums or what have you, promoting a Kickstarter can be a very stressful experience!

Unlike Wreck Age or TNT Across the Dead Earth is set in a post apocalyptic UK (home of the creators) which gives us a few unique options when it comes to remixing, something I hope to explore further down the line.

Now, from their KS itself:

'The Last War was not just a nuclear apocalypse, although many of the great cities and indeed entire countries were all but destroyed by nuclear warheads. In the Formerly United Kingdom, most of the population was wiped out be chemical weapons, and towns and villages still stand as they were three generations ago, or are slowly crumbling back into the Earth, reclaimed by nature. Across mainland Europe, Gangs fight for survival against hordes of the shambling husks of the Sollus – the unknowingly dead and in the United States the war rages on, both civilly and against Russia, across a nuclear wasteland. Across the Dead Earth therefore allows you to utilise almost any terrain set-up you already have. You may want to represent small villages, virtually unchanged since the wars of the 20th Century or even before, fight across the ruins of the greater Cities or in newly build settlements constructed of salvage.'



Across the Dead Earth has been written with 2 or more players in mind. Although individual skirmish battles can be fought, the game is designed to be played as a campaign, with the players progressing and developing their Gang from game to game.

Each player’s Gang will likely start with around half a dozen members. The two “starter” gangs have 5 and 6 respectively, although players can and are encouraged to personalise these or create their own Gangs.

Each game within a Campaign may have one of a number of objectives, most commonly to gather Loot of variable value, which can be used in between games. Other objectives can be to capture buildings, or even out and out grudge matches where the objective is simply to destroy the enemy Gang. Winning an individual campaign game gives that Gang control over a territory. The ultimate aim of the campaign may be to control specific territory, or entire areas. Some territories also convey bonuses when captured, such as cheaper rare items or an income from “tax” or protection payments.

During each individual game each player has 3 Event Cards which can be played at any time, regardless of whose turn or phase it is. A further card is taken at the beginning of each turn, though players may only keep 3 at a time. Each turn, players alternate phases, acting with 1 Gang member each phase. A Gang member may normally perform 2 Actions – such as moving, shooting, fighting hand-to-hand, hiding in cover, or Waiting and Watching. Whilst Waiting and Watching, a Gang member does not act during their own phase, but may fire during an enemy’s phase should they move within the line-of-sight of the watcher. This mechanism, along with increased cover by using a “Hide” action, the various cards and their effects, and the various skills of the different Class types, allow for a variety of tactical play. Sharpshooters, if they have progressed up their Skill Tree and acquired the required ability, may be able to fire twice in one action if their first shot is a hit, whilst Scouts with the Quiet ability receive a significant advantage when attacking enemies from behind.'

Definitely worth checking out, with enough similarities and differences to give plenty of possibilities with Wreck Age. I particularly like that the gang size is similar, so playing box set against box set is something to look forward to. Besides, the Red Claw make some great stand ins for Drifters!
Last Edit: 3 years 8 months ago by msears.
The administrator has disabled public write access.

Friends of Hyacinth Games 3 years 8 months ago #2218

  • Oddeye
  • Oddeye's Avatar
  • Offline
  • Grub
  • Posts: 11
  • Karma: 0
Across Dead Earth, This is not a Test, Wreck Age and BioSyndrome all in one place... mind blown. =)
The administrator has disabled public write access.

Friends of Hyacinth Games 3 years 8 months ago #2219

  • deathwing
  • deathwing's Avatar
  • Offline
  • Grub
  • Posts: 5
  • Thank you received: 1
  • Karma: 0
Actually the Post-Apocalypse Collaborative on Facebook was a joint venture between Mr. Sears and I. It's a niche miniatures market and it's best to be as supportive of each other as possible. :)
Joseph McGuire, President/Janitor at World’s End Publishing; producer of the upcoming post-apocalypse skirmish warband game This Is Not a Test.

https://www.facebook.com/pages/This-Is-Not-A-Test/206989719436280
The administrator has disabled public write access.

Friends of Hyacinth Games 3 years 8 months ago #2220

  • Oddeye
  • Oddeye's Avatar
  • Offline
  • Grub
  • Posts: 11
  • Karma: 0
Ahh tracking! I concur with trying to help each other out, makes sense. I'm used to the "one team / one fight" mindset. Gotta do what we can to chip away at the behemoth games workshop company that shall remain nameless. :whistle:
The administrator has disabled public write access.
Time to create page: 0.133 seconds

Shop Links

Search the Shop

My Cart