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TOPIC: The Oil Wars

The Oil Wars 3 years 2 months ago #2551

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One of the conflicts that led up to the Exodus... Here's a little bit of future history for you:



2123- The Oil Wars; Also known as the Petrol Wars, or WW3 (although the latter name is often played down, especially in Western media, since they play no major combat role in the war/s). The grand conflict is sparked off by extremists armed with backpack nukes, exploded first in Mumbai by citizens of Pakistan, a member of the Arab League and then by Indians in Karachi. This limited nuclear exchange, along with the centuries-long disputed Kasmir leads to India’s full scale invasion of Pakistan. India courts the Arab League and attempts to curry favor, indicating that their conflict rests soley with Pakistan, and not with the rest of the nation, but the Arab League rejects this premise and sends troops to defend Pakistan’s borders. To further complicate the matter, Sino-Russian forces mass on India’s east and north. This causes a heightened state of alert in the Pacific, as Japan and south east asia are rousted from a period of long prosperity and relative peace.  The United States, the European Union, the NASDAQ coalition, and the African Union all issue formal statements denouncing the build-up of troops, and attempt to diplomatically defend their ally India. Several major corporations flood India with weapons, tanks, helicopters, drones, and newly developed armored battlesuits.

In May of 2123, tensions boil over, as blue and gold garbed Arab League troops cross the borders and engage the forces of the Hindi kings.

With a little pressure from western influences, the African Union’s long simmering tensions with the Arab League overflow, and all-out war begins. AU forces invade the Arab League in a lighting fast ground assault. Sudan falls almost overnight, while Egypt and Saudi Arabia become battlegrounds. Somalia and Yemen engage in nuclear missile strikes against each other, and the war wages on for 3 years, quickening the pace of oil’s impending decline as a world's primary energy source.

Trench warfare, sabotage, and a war of attricion wages on for nearly 30 years, exhausting nearly all of of the world’s supply of easily obtainable oil. The stage is set being for the Exodus.
Last Edit: 3 years 2 months ago by Anton.
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The Oil Wars 3 years 2 months ago #2565

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Very cool stuff here Anton, I think it would be interesting to do a supplement based around another location in the world at some point in the future. I'd be really interested in seeing what the Middle East and Africa look like after housing one of the Major pre-Exodus wars. Depending on the amount of nuclear missiles used, perhaps that's the area for mutants!
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The Oil Wars 3 years 2 months ago #2567

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Sabotage! wrote:
Very cool stuff here Anton, I think it would be interesting to do a supplement based around another location in the world at some point in the future. I'd be really interested in seeing what the Middle East and Africa look like after housing one of the Major pre-Exodus wars. Depending on the amount of nuclear missiles used, perhaps that's the area for mutants!

The middle east and africa were nuked to hell. There are rumors that it was done by western powers to prevent the two superpowers from taking to the stars in the exodus, but this was never confirmed. One of the only places left that has any sort of population center is Capetown in former South Africa. India and Pakistan have some population centers as well, but other than the ruins of Jerusalem, there's not much going on in the middle east, although you never know what might turn up.

I'm not a huge fan of mutants, but I'll never say never. Ideally, I'd like to stay away from gimmick-y tropes if possible. I mean, other than the pirate ninja steampunk dwarves.
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The Oil Wars 3 years 2 months ago #2568

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Anton wrote:
I'm not a huge fan of mutants, but I'll never say never. Ideally, I'd like to stay away from gimmick-y tropes if possible. I mean, other than the pirate ninja steampunk dwarves.

Fair enough, Mutants get pretty tropy fairly quickly. I've always liked the idea of a "race" of mutants rather than "This one is giant and strong, and that one has a tentacle!" Kind of like how Fallout did the Ghouls, who had evolved to have a radiation resistance and but also evolved to appear horribly disfigured, but were otherwise mentally functional. I thought the persecution of them for their appearance was always an interesting plot point (though unfortunately with many real world parallels).

I bet the nuked wastelands of the Middle East and Africa would be an awesome setting for a campaign based around "International traders (IE ambitious caravaners with exotic goods)" trying to trek across the wastes to peddle their wares.
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The Oil Wars 3 years 2 months ago #2569

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For me personally, I like the idea of exploring the different faces of humanity, rather than interjecting mutants, aliens, and such... but there will definitely be augments (bio engineered and cybernetic enhanced humans) as well as robots in the future for Wreck Age.

However, develop the story as you see fit. There's tons of room to explore in the world, and If you start putting stuff together, put it up here and get feedback, and maybe we can even turn it into a supplement down the road.

I like the concept of real world parallels for sure. Most of the best sci-fi has that element to it, IMHO
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The Oil Wars 3 years 2 months ago #2570

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There are definitely plenty of faces of humanity to explore, so that makes sense. It could definitely be interesting to see a Post-Human faction at some point.

For me, I think I will base my first campaign in North America, since you have done such a great job of fleshing things out there. I'm not sure how I want to pitch the game to my playgroup when I move back though (in only a week!), I've been debating running it as a narrative miniature game or as an RPG. I think I might get more initial interest as an RPG (my group, unfortunately, is very hard to sell anything that isn't 40k or MtG to for some reason), and then I once I get some traction expand things.

I was thinking of setting the campaign in the Pacific Northwest with the players being members of local Staker or Drifter communities. The plot device I had in mind was that a group based on the islands off the West Coast has been using their "Navy" and the raised Sea levels to encroach inland and interrupt trade. The disruptive group controls a few functioning oil rigs out at sea, and has developed a small fleet of ships to maintain them. I'm kind of basing them off the Hudson's Bay Trading Company and many of the other fur trading companies from the past, though they trade in oil (at absurd prices of course), and have a private "military" that takes what they can't trade for. Of course this groups shady practices have disturbed the relative peace in the area, and it's up to the party to protect their community.

I definitely agree with the real world parallels, it's a pretty strong element to most good sci-fi, and it's shocking how predictive some of it has been of things to come (1984 and Surveillance and Aliens and the corporate control of the military come to mind as particularly relevant examples).
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The Oil Wars 3 years 2 months ago #2573

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Post-human in several ways... Unicephalon is a sleeper agent on that front.

I'd love to hear how the campaign goes and how your gaming group likes it. I'm not a very accomplished Narrator/GM personally, but I definitely love to try to weave a story. I think that it's hard to get people to step outside of their pre-conceived notions, especially gamers... That's why the licensed products are so popular, and make millions on kickstarter.

I love the navel concept, reminiscent of the floatillas of toronto, but you could take it in a different (and really cool direction). I like the idea of the oil rigs. Are you familiar with the Principality of Sealand?

en.wikipedia.org/wiki/Principality_of_Sealand

I am excited to see how the campaign turns out... Definitely keep a record of the adventures... Maybe it can turn into a module down the road?
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The Oil Wars 3 years 2 months ago #2574

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Unicephalon is definitely exciting to me, I think of the four upcoming factions they are the most appealing. I really am interested to see how you guys do the models for them.

I'm really hoping they'll bite on it. I've got a pretty solid history of running D&D, D20 Star Wars, Narrative Inquisimunda games, and Dark Heresy games with them, and they have enjoyed them all, so hopefully they'll be willing to give it a shot if I pitch it as a Narrative Miniatures game. Once they try it, I'm pretty sure they'll enjoy it. They are particularly bad with preconceived notions on miniatures games. I was hoping to get them to try some new ones recently, as they absolutely hated 6th and 7th editions of 40k, but instead they just went to playing fifth (despite their main objection to trying new games being that they want games with an active player base, even though only one of them plays with anyone outside the group more than once a year).

I think there will be a rag-tag element to the "Navy," consisting of everything from formerly top of the line military vessels, to old oil tankers and commercial shipping ships, to dilapidated civilian fishing boats. I was thinking they'd be based a bit east of where the San Juan Islands are off the coast of Washington (I figure most of the way to the Cascades is probably underwater by now, so there would be some "new" islands for them to set up bases on). As well as some Islands bases of operations, I was thinking they'll have settlements on their oil rigs.

Hahaha, It's been since High School since I've seen anything on Sealand. I forgot it existed to be honest. That's some really good inspiration. Perhaps I could make the Trading Companies capital base an abandoned Naval fortress.

If I can get the group playing, I'll definitely make some battle reports and post them up here, as well as on my blog. I'll also save any background and scenarios I use in case you would like to use them, change them, or integrate them into a module.
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The Oil Wars 3 years 2 months ago #2577

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The Unicephalon models will be a mix of monk/agent, and then 1 or 2 high tech soldiers. I may get a battlesuit done as well, but we'll see. I still have to do a little more playtesting on larger models to make sure they're not too over (or under) powered.

I never played d20 star wars, but I do have a few of the d10 books. They are actually pretty good from what I remember. I think that if you treat the miniatures as something to add to the RPG experience, you might have an easier sell, and also, it can help them learn the mechanics of the game too. I think ideally, the story is what carries the RPG adventure, and the mechanics should just be there to facilitate that.

I can't say that I blame your group for hating 6th and 7th edition 40k. I'm right there with them. I pretty much dropped out after 5th, and started doing Wreck Age.

I really like the sound of the navy that you're developing. I think that's one of the cool things about being able to role play your home town, is that you can see it in a whole new light and tweek it exactly to your own interests. Hopefully that's a selling point for most of your players (unless they happen to hate where they live, in which case, let them blow it up!).

I definitely want to see how it comes along as you write/play it. Keep us updated!
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The Oil Wars 3 years 2 months ago #2578

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The Unicephalon stuff sounds really cool. Battlesuits sounds like they could be very powerful (at least I imagine something like that would be virtually immune to small arms fire, at least short of a 50 cal), so I bet it would be difficult to balance them. It must be a balancing act trying to find a point cost where someone could reasonably field one, without weakening it too much.

D20 Star Wars was pretty fun, it pretty much just followed the D20 rules for 3rd edition D&D. I think I will try to treat Wreck-Age like an RPG with a miniature emphasis. I agree about stories being the important part, but Wreck-Age has a very nice rule system that I think will carry the story pretty well.

I played 5th, but towards the end of the edition I just became really disenchanted with 40k, it tended to be more of the same and games seemed to have very little variation (probably in large part because I had played IG since third edition and they were stupidly overpowered in 5th). I really started getting more into skirmish games at that point. I tried 6th when it came out, but didn't enjoy it, and sold my armies off. I never really had any interest to try 7th, but I hear it's a mess.

I agree, I think Wreck-Age opens up lots of opportunity for stories across the world, and it's really neat to be able to alter things you are familiar with. I think another perk is that if people are pretty familiar with the region, it gives a lot more opportunity for visualizing scenarios. Being able to name a specific street and everyone knowing exactly what it looks like, rather than giving a generic description of a street is a nice advantage.

Hopefully I'll be able to starting knocking some stuff together after the move this weekend!
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The Oil Wars 3 years 2 months ago #2581

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I've done pretty extensive playtesting with battlesuits, and they're definitely up there in RU value (starting at around 500 RUs). Heavy weapons can really put a hurting on them, but it takes a very lucky small arms shot to do anything to them.

I definitely think that the familiarity of Wreck Age can be a selling point for your group. I hope they jump on board. I would really love to hear your feedback about how games are going and so forth. Being able to scavenge the abandoned bones of your "home" has been a lot of fun in the games that I've played. I'm also working on some short stories that showcase some of the different areas as well. I love that there's so much to explore.

I had considered doing a d20 version of Wreck Age, for the RPG crowd that's really stuck in their ways, but it's a project for down the road (like so many things). I enjoyed 5th ed 40k, that's when I played the most, did the most tournaments, etc. Air Cav guard was definitely ridiculous in 5th, but they had all those valkyrie kits that they needed to sell. ;) I guess that entire way of selling armies kind of wore me out pretty quickly.
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The Oil Wars 3 years 2 months ago #2583

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Oh wow, that is pretty spendy, but It makes sense I suppose. Are there any plans to make models equipped with heavy weapons at some point (I imagine there would probably be an ARHK trooper with a heavy machine gun or some sort of squad support weapon at some point)?

I think it might just work, the other nice thing is I have enough models to run some demo scenarios (not sure what I'd use for my Trading co at this point, I might be able to find some historicals in similar scale, as most companies models are "Heroic 28" IE 35-40mm :( . That said I have plenty of excellent Drifter/Staker models for the players to use (I'm really liking those Drifters in the new starter set!).

I wouldn't worry too much about a D20 conversion, I think the current system is fine, and of all the groups of gamers I found roleplayers to be the most likely to try new systems. Heck I've played D20 based, D6 based, D10 based, and Percentile based, and I've probably only played five or six different systems! Some of the people I know who are really into roleplaying have probably played 30 to 40 different systems.

5th edition 40k was pretty fun, but I think I was getting burnt out on larger scale engagements towards the end of it. I didn't play in a ton of tournaments, but we had a huge play group at the time (usually about 10-16 guys a week), so there were lots of different opponents. I tend to do pretty well in strategy games, and had a lot more experience with them (and 40k in general) than most of the other players, but even not using an optimized "leaf blower" IG list I still felt my codex was overpowered to the point of not being fun. In part this was because I had built my army as Elite Mech Guard (Grenadiers I think was the doctrine?) in 4th, which translated over to way more tank options and Vets in Chimeras in 5th, and it really made most of my games pretty unfair. And I really didn't want to buy and paint up a whole new army either, especially as you said, GW tends to have bad codex creep with the new kits being super undercosted or overpowered as well. So that combined with the less personal scale of the conflict, I just kind of lost interest.
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The Oil Wars 3 years 2 months ago #2585

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Reclaimers with heavy weapons are being worked on. Eventually, every faction will have something, but it's a matter of prioritization. I've got a Staker w/ light machine gun somewhere in the mix, but I'll have to ask the sculptor where it's at in the que. I should be talking to him tomorrow.

We're doing a pretty extensive resin terrain line, but it's going to get rolled out fairly slowly. I do have casts of the shanty building, but i'm waiting a bit to announce a release on it. If you want one for your games, let me know and if you cover postage, I'll send you a couple of my miscasts free of charge. They're not sellable, but you could definitely still work with them if you wanted to get creative.

I think once you get to play so many systems, they start to blend together a little bit. I know that there were some editions of 40k that definitely blended together, and I'm mix up rules, etc... As long as I can avoid the rules issues that game has, I think we'll be fine.
;)

The issue with GW for me, is that they're not a game company, they're a miniatures company with a set of rules designed around selling you more minis. Leafblower and mech guard is a symptom of that problem. Or Nidzilla in 4th edition, or Grey Knights / DE raider spam in 5th, or whatever it is now in 6th. I was just talking with Icemansk about this earlier today... how I got so fed up with keeping up with the Joneses that I just gave up, putting in hundreds of hours to keep up with the latest news, what was going to be the "effective" new build, etc. It started to really take the fun out of it for me.

Our first tournament felt like a lot of fun, and hopefully at Adepticon next year it will be even larger and better. We'll see!




Sabotage! wrote:
Oh wow, that is pretty spendy, but It makes sense I suppose. Are there any plans to make models equipped with heavy weapons at some point (I imagine there would probably be an ARHK trooper with a heavy machine gun or some sort of squad support weapon at some point)?

I think it might just work, the other nice thing is I have enough models to run some demo scenarios (not sure what I'd use for my Trading co at this point, I might be able to find some historicals in similar scale, as most companies models are "Heroic 28" IE 35-40mm :( . That said I have plenty of excellent Drifter/Staker models for the players to use (I'm really liking those Drifters in the new starter set!).

I wouldn't worry too much about a D20 conversion, I think the current system is fine, and of all the groups of gamers I found roleplayers to be the most likely to try new systems. Heck I've played D20 based, D6 based, D10 based, and Percentile based, and I've probably only played five or six different systems! Some of the people I know who are really into roleplaying have probably played 30 to 40 different systems.

5th edition 40k was pretty fun, but I think I was getting burnt out on larger scale engagements towards the end of it. I didn't play in a ton of tournaments, but we had a huge play group at the time (usually about 10-16 guys a week), so there were lots of different opponents. I tend to do pretty well in strategy games, and had a lot more experience with them (and 40k in general) than most of the other players, but even not using an optimized "leaf blower" IG list I still felt my codex was overpowered to the point of not being fun. In part this was because I had built my army as Elite Mech Guard (Grenadiers I think was the doctrine?) in 4th, which translated over to way more tank options and Vets in Chimeras in 5th, and it really made most of my games pretty unfair. And I really didn't want to buy and paint up a whole new army either, especially as you said, GW tends to have bad codex creep with the new kits being super undercosted or overpowered as well. So that combined with the less personal scale of the conflict, I just kind of lost interest.
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The Oil Wars 3 years 2 months ago #2586

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Anton wrote:
Reclaimers with heavy weapons are being worked on. Eventually, every faction will have something, but it's a matter of prioritization. I've got a Staker w/ light machine gun somewhere in the mix, but I'll have to ask the sculptor where it's at in the que. I should be talking to him tomorrow.

We're doing a pretty extensive resin terrain line, but it's going to get rolled out fairly slowly. I do have casts of the shanty building, but i'm waiting a bit to announce a release on it. If you want one for your games, let me know and if you cover postage, I'll send you a couple of my miscasts free of charge. They're not sellable, but you could definitely still work with them if you wanted to get creative.

I think once you get to play so many systems, they start to blend together a little bit. I know that there were some editions of 40k that definitely blended together, and I'm mix up rules, etc... As long as I can avoid the rules issues that game has, I think we'll be fine.
;)

The issue with GW for me, is that they're not a game company, they're a miniatures company with a set of rules designed around selling you more minis. Leafblower and mech guard is a symptom of that problem. Or Nidzilla in 4th edition, or Grey Knights / DE raider spam in 5th, or whatever it is now in 6th. I was just talking with Icemansk about this earlier today... how I got so fed up with keeping up with the Joneses that I just gave up, putting in hundreds of hours to keep up with the latest news, what was going to be the "effective" new build, etc. It started to really take the fun out of it for me.

Our first tournament felt like a lot of fun, and hopefully at Adepticon next year it will be even larger and better. We'll see!

That sounds awesome, I really like the Reclaimers and the boxed set will probably be my next hobby purchase once I'm through with the move. It will be pretty awesome to see some heavy weapons for everyone. A machine gun makes a lot of sense for Stakers. I think it would be neat to do something like Satchel charges for the Drifters (something about long range weapons just doesn't seem to fit them very well, at least in my mind). Not sure what would be a good fit for Stitchers. Maybe something that killed the pilot like a chemical weapon? Though I'd assume the battlesuits would be air-tight/have some sort of air filtration system on them.

I'll definitely be looking forward to seeing some more terrain from you guys! I was really impressed with the stuff in the starter. A lot of little characterful detail made them really nice. I wouldn't mind take a miscast or two off your hands, I'm fairly handy with a hobby knife and greenstuff. Would it be possible to maybe throw one in when I order the Reclaimer set here in a week or two? I'd be happy to pay extra for shipping due to added weight/size.

Oh heck yeah, I am terrible about games with a billion iterations of rules. I did that all the time in 40k (and still do at times when I play MtG with my playgroup- though that game has more errata, FAQs, and rules then any game rightfully should).

I definitely agree with you, GW is basically just a marketing tool for Citadel. And the hottest armies always happen to be the newest ones. Not to mention the point creep and all the additions and BS. I remember playing 3rd with a couple Chimeras, a Leman Russ, 2 Veteran Squads, a Platoon, and a Command Squad and it was 2k points. Now that would be maybe 800 points? At least in 6th. Plus the addition of fliers (which make absolutely no sense with the size of the engagements, much less that boards), fortifications, etc. It's all just marketing to get you to buy the cool new thing, and takes a monumental effort to not only keep up fielding new things, but knowing what cornball list your local power gamer is going to bring.

I'm definitely glad I left the GW hobby. I still have a little group of Converted Inquisition models I have that I use in Death Squads (A fan man Mordheim conversion) with a list I wrote and a Chaos Cultist squad for it, but that's about it. For the price of my IG army I was able to get most of three ranges from Wreck-Age, the game and all four initial factions for Deadzone (love the rules, but the casting on the models has deterred me- just awful casting), Two Mordheim Warbands, Most of the Releases for X-Wing, and two Armies for Shadowsea. And on the plus side, all those games actually have fun rules.
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The Oil Wars 3 years 2 months ago #2587

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Great post... I especially like the last paragraph, where you talk about how much you can buy for one 40k army. I definitely agree about the fun level of 40k being lacking... especially when you get into tournament play. The level of seriousness that grown adults playing with toy dollies gets a bit ridiculous sometimes.

You pretty much hit the nail on the head with the Drifters... definitely explosives... I'm still on the fence with the Stitchers, but it will probably be a golem of some sort. Definitely larger than human, whatever it is. I'd love to get the BPU done, but the files have so many issues that might not be possible at this time.

Correct about battlesuits, they are a sealed environment, and so most non-lethal weapons (other than shock weapons) won't have much effect on them.

Remind me when you place the order for the Reclaimers, and I'll throw in a healthy handful of resin for you. I want to do a table with it, but at this rate, I won't get around to it until next spring. I need to start planning for Adepticon, getting new boards, new tournament scenarios, etc...

I'm AFK for the rest of the weekend, but I hope you get some games in of something!
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The Oil Wars 3 years 2 months ago #2588

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Anton wrote:
Great post... I especially like the last paragraph, where you talk about how much you can buy for one 40k army. I definitely agree about the fun level of 40k being lacking... especially when you get into tournament play. The level of seriousness that grown adults playing with toy dollies gets a bit ridiculous sometimes.

It's really quite absurd how much an army costs (especially for anything not in Power Armor), because they charge rates similar to Skirmish games per model, but instead of needing 5-15 models, you need 70-100 plus vehicles. And 30 dollar characters, that is just absurd. While a lot of their models are nice (especially considering the multi-part plastic kits), I think their are a lot of companies (you guys and Corvus Belli are a few examples) where the models are not only much nicer sculpts - but they are realistically proportioned and aren't laden down with a ton of gaudy skull accessories. I've always viewed gaming as a hobby personally - I like to hang out with my buddies and have a good time, rather than throw dice and flip tables. Honestly I feel if you are getting more stressed out about your hobby than your job/fiances/other aspects of your life, you probably should get a new hobby. More than any other miniature game I've encountered, this seems to apply to GW gamers.

A Golem would probably be a good way to go, you could add in some bits of bioengineering and drug cocktails to make it super strong. The Body Processing Unit is one of the things I'd really like to see one day, but it seems like that would be a tough model to design.

Sounds good, once I get things a bit organized here I'll get that order placed, I appreciate the resin! It'll go a way to spicing up my Wreck-Age terrain. Man, I really wish I could make Adepticon next year (I've still never been). Assuming I've picked up full time work by then (which probably shouldn't be an issue in my field) I'd love to go. It'll just be a battle of getting time off.

I hope you have a good weekend! I just got finished making the move and am taking a bit of a break from unloading the vehicles. I probably won't get much gaming done this weekend or tomorrow (Fiance's birthday), but on Tuesday/Wednesday/Thursday I'm looking at getting Burnt Tierra Gulch assembled and playing through the scenarios!
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The Oil Wars 3 years 2 months ago #2599

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I just answered this for what I'm pretty sure was the second time, and my session had timed out and I lost the whole post...

I'll leave the GW stuff for another post later on.

There have been several people who wanted to do a golem but we'll see how long it takes. It hasn't been a priority admittedly. After the next starter box, I'll definitely make it happen soon. I sent the files for the BPU for someone to take a look at last week, so there's a chance that he might be able to do something with them and make it work.

Have a great time playing with your fiance, please post battle reports!
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The Oil Wars 3 years 2 months ago #2601

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I'm sorry to hear that, I've had that happen on here too, it's a pain.

No rush on the BPU, I'm just a big Stitcher fan and I really like the concept art, so I'm more than a bit biased.

We played through the first scenario yesterday(unfortunately the camera wasn't unpack), and it was a blast. Hopefully we'll get to play the second scenario today (I have the camera unearth now!) and I can take a few pictures, but I will warn - there is a large lack of paint/ finished terrain that will be photographed!
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The Oil Wars 3 years 2 months ago #2606

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Sabotage! wrote:
I'm sorry to hear that, I've had that happen on here too, it's a pain.

No rush on the BPU, I'm just a big Stitcher fan and I really like the concept art, so I'm more than a bit biased.

We played through the first scenario yesterday(unfortunately the camera wasn't unpack), and it was a blast. Hopefully we'll get to play the second scenario today (I have the camera unearth now!) and I can take a few pictures, but I will warn - there is a large lack of paint/ finished terrain that will be photographed!

I am looking forward to seeing the battle report. I'll tackle your Showdown errata thread later on tonight.... Good stuff in there. I'll try to get it updated and put on the site early next week.
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The Oil Wars 3 years 2 months ago #2610

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Anton wrote:

I am looking forward to seeing the battle report. I'll tackle your Showdown errata thread later on tonight.... Good stuff in there. I'll try to get it updated and put on the site early next week.

We got around to playing the second scenario last night, and had a great time. It resulted in a draw, and I got plenty of pictures (with house hold items as additional terrain, I still haven't unpacked my normal terrain haha). Hopefully I'll be able to get a battle report up at some point tomorrow, I'm going to be away from the house most of the day today.
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The Oil Wars 3 years 1 month ago #2628

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Sabotage! wrote:
Anton wrote:

I am looking forward to seeing the battle report. I'll tackle your Showdown errata thread later on tonight.... Good stuff in there. I'll try to get it updated and put on the site early next week.

We got around to playing the second scenario last night, and had a great time. It resulted in a draw, and I got plenty of pictures (with house hold items as additional terrain, I still haven't unpacked my normal terrain haha). Hopefully I'll be able to get a battle report up at some point tomorrow, I'm going to be away from the house most of the day today.

Awesome! The battle reports are starting to pour in. I feel like a magnanimous general of some sort... Pattenesque even?

Maybe I'm getting too carried away here.
;)
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The Oil Wars 3 years 1 month ago #2634

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Nothing wrong with that! Speaking of those battle reports....I just got my comparatively bare bones one up a few minutes ago!
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The Oil Wars 3 years 1 month ago #2646

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Hey there Anton, just wanted to let you know I got the Reclaimers boxed set and Zealot I ordered earlier in the week and they look fantastic! Thank you for the Boar as well! I actually got to paint for a few hours the other night and my Stitcher administrator is well underway, hopefully I'll have him finished up soon.
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