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TOPIC: Drifters- The First Page

Drifters- The First Page 4 years 7 months ago #830

  • msears
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Once again, this is not complete, but it is close (proofed, not edited, requiring some tweaks). Here is some info on the Hy Plains Drifters! Hope you like it, feel free to post comments either way :)

From an outsider's perspective, the nomadic Hy-Plains Drifters may look like nothing more than barbaric raiders, like blood thirsty marauders who take all they want and who leave only carnage and death at their heels. Certainly, elements of their nomadic lifestyle and their warrior caste society lend credence to that description, as do the horrific stories told by anyone lucky (or perhaps cursed) enough to survive a Drifter assault. However, there is a storied past and a complex cultural foundation that ties these warriors of the Wilds together.

Many of the Drifters can claim the ancestry of men and women who were prisoners during the time of the Big Push. These familial relations are venerated and passed down from one generation to the next as a badge of honor, to the point that many fabricate their ancestral history. While they are generally transient and nomadic by nature, this is not always the case. There are known instances of static Drifter’s settlements, however, they are very rare.

The Hy-Plains Drifters tribes of the Ressurgence are all common descendents of one tribe, a massive gang that endured a great splintering at the end of the Push. They were once known as the Iron Bars, the division of this tribe changed the life on the plains irreparably. As time progressed, many of these original tribes further fractured into ever-smaller groups, yet each tribe vigorously follows the Drifter code and lives life in an astonishingly similar manner, although there is room for creative interpretation from tribe to tribe.

Each Tribe is woven together through a complex weave of familial loyalties and general awe of brute strength... and in that regard there is a ample reward for political cunning amongst th ruling clans. While generally fractured and splintered, there is a complicated set of Tribal alliances and the ruling lords, who are members of the largest and most influential Tribes. They maintain loyalty through a rewards system from shared spoils. Any good leader must always be winning. Failure is devastating, both to the leader (who is almost always immediately deposed) and to that Tribe, which might be lucky to survive this all-or-nothing approach to survival. Strength, in this sense, is valuable, but it is oddly matched with some shrewd element of devious cunning that exists among the ranks of the Drifters.

The crops of Drifter “marks” (mostly unsuspecting communities or isolated villages) serve to feed the Drifter’s growing ranks, with new slaves and new babies. In a harvest, Drifter tribes kick up clouds of dust to be seen for miles, and they pillage almost any settlement they encounter. The Drifters have returned to the oldest ways for most things; they rely on their strength, their skill, and a horde of tenuous allies to take what they need or want; they barter for the little that they can’t find in the raw. Individuals outside of the tribe are seen as a means to an end, invariably as marks for the harvest. The Drifters do not create; they take.

A Drifter band's aftermath is similar to that of a plague of locusts on the land, a comparison they have grown to adopt, and which is reflected in their language. There is little talk of the future past the next raid, and those that grow in age that have not proven themselves in battle are considered cowardly and untrustworthy. It is better to die in battle and have your ancestors recite your name than to profess wisdom as a toothless elder. In this regard, young Drifters are often called 'locusts' for their thinner stature, lust for loot and how they swarm the battlefield with little regard for their lives. These warriors are occasionally called "grubs" as a pejorative.

The concept of harvesting, of creating anything really, is alien to the drifters, who see themselves as a completely different breed of man compared to those that they prey upon. The lower castes tend to the leathers of the warriors, and for that they are spared their wrath and given the scraps that may be left over. In many ways, this makes the Drifters very short sighted, as they cannot repeatedly harvest the exact same community again and again. The work is too great to sustain and the resources too scarce. So they move constantly. They have absolutely no qualms about discarding the weak, wounded, old by the side of the road. The road is what matters. Keep up, or perish. 



There are exceptions, though rare, to this rule however. Those that were once warriors who can tell the stories of victory and defeat, especially when such knowledge can bring martial superiority to the Tribe, are reluctantly respected by the warrior caste. These sages of battle have a tenuous grip on power though, as the ever-shifting leadership of a Drifter tribe may cause them to fall out of favor. High turnover of leadership through defeat often makes new leaders deaf to the words of these storytellers, making their stature dependent on the most recent of battles.

Last Edit: 4 years 7 months ago by Anton.
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