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TOPIC: Staker Chapter Excerpt!

Staker Chapter Excerpt! 4 years 4 months ago #818

  • msears
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Here is a small slice from our Stakers chapter from the upcoming rule book! Please note that while this has been proofread, it has not finished the editing phase:

Unlike the other factions that organize and unify under the banner of their group’s auspice, very few Stakers really bother to refer to themselves by the term. There are no meetings, no grand design or collected faction history. A ‘Staker’ is what other people call these hardy, home turf individuals and their extended families. Being a Staker just means that unlike most of the poor souls still scratching out an existence in the wilds, you have a place to rest when the day’s work is done – a place with walls and roof and a decent chance of still being there tomorrow.

When a Staker travels far away from home, it is often with an eye to found a campsite or to claim a piece of land in the wilderness. The wayward Staker will look for some place with good community potential, a spot with access to water, resources, shelter and/or sources of food. Some have a preference for defensibility, while others try to blend in with the environment and hide their foundations.

Still, every new site starts with the same simple act: either planting a wooden stake at the center point of the intended territory, or building the cornerstone of a building with an inscribed message. These spots are considered the heart of the new settlement and never moved again. It serves as a historical reminder of when the founding members of a community began the process of reclaiming the land from the Wrecked Earth. Everything that comes after that first act of claiming is built around that simple focal point.

Stakers create -that is what defines them. Stakers usually have long family lines that they can trace back to their settlement, or they will at least be likely to name the places their ancestors lived prior. Alongside this genealogy, Stakers will know and inherit the knowledge of a trade from their ancestry. Though not every Staker is a skilled craftsman like a carpenter or a metalworker, Stakers nevertheless value skill and discipline. As such, they keep many kinds within their communities, the thread that weaves them all together being the cooperation that binds them.


Let us know what you think in the comments!
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Staker Chapter Excerpt! 4 years 4 months ago #822

  • justright
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Stakers are by far my most favorite group so far. I can't wait for a rulebook. The story/narrative behind this game is what's most appealing to me. I don't know where or how to start.. I just know its interesting so far.

Any suggestions welcome!
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Staker Chapter Excerpt! 4 years 4 months ago #827

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A bit more on the subject:

After the Exodus and through the Big Push, the world became decentralized and governments crumbled. It was within this era that the remnants of civilization began to band together with whatever resources they had on hand, with an aim to defend their families and maintain a semblance of community. Walls were built, defenses developed over time, philosophies adapted, and various ways of life were forged.

The Stakers went through some of the hardest struggles during the Dark Times, and as a result learned how to make due with very little. Now the land is responding to their efforts as never before (at least within their knowledge). They are able to sustain more livestock, their populations are growing, and they are beginning to have a surplus for the first time in any of their memories. Their factories are producing more due to this, and as a result they have the ability to bring more bargaining power to the barter table. However, this surplus is all very unexpected to most Staker communities, so they are still extremely guarded with their resources.

Seed banks
Seed banks are caches and exchanges of genetic crop material that hark back to the days of pre-Exodus garden clubs. In the Resurgence, these seed banks can be a wealth of unimaginable value. The ability to grow new crops from these tiny stores of DNA can be the difference between life and death in the Wilds. In many communities, seeds are valued and traded as a valuable currency.

With the seed banks holding so much wealth, they can be a huge source of conflict. Rare seeds are far more valuable than the most precious of metal. Many species of plant life have thought to have gone extinct, only to turn up a century later, in the hands of a quiet Staker community… Of course, the genetic diversity is necessary for continued sustainable crops, so more than one war has been waged over these golden seeds.


Technology
Typically, a community will use sustainable technology married with salvaged machines, the Stakers are a true melding of life post-collapse and a hopeful future. For example; a simple solar powered water dehumidifier draws moisture from the air, this is then purified through a high tech carbon filtration process, which drips into a large clay pot reservoir. At the end of this series of devices, the person who needs access to this clean drinking water utilizes a foot pedal pump, which then spits the end result into a trough. Outside of their fundamental skill set for each community, Stakers will rarely have knowledge of old world tech outside or even the concept that it even exists. A mechanic from one Staker community may understand calculus, the principles of flight, or well as basic computer repair. The skills that the members of each Community will have is dependent largely on their circumstance.

Staker Beliefs
The Staker code is based upon an honest day’s work, but that is typically where the similarities end between the scattered villages. Staker communities are a bastion for whatever faith they espouse, whether it is old world Christianity, atheist communal living, a former survivalist militia, or a doomsday cult waiting for the final nail to be driven in. Stakers have families, farms, and a way of life that they will defend with their lives. Outside of their walled communities the post-exodus world is a place to be feared, or at the very least held in suspicion. Stakers are in constant preparation to fight against those that would take what is rightfully theirs.

There are very few generalizations that can be drawn about Staker society. Stakers have claimed their ‘stead through every climate and across every livable continent in the world. They have built communities in the worst ravaged corners of once-lush preserves and in the shadows of lost cities from coast to coast. They are the ragtag remnants of country hillbillies still holed up in the Appalachians, the descendants of technical mega-giants near Gunmetal and Switch City, and high tech animal herders in the shattered Western Wilds.


Cooperation
As a general rule, Stakers feel that they are a part of something bigger than just themselves. This fellowship and community spirit extends to the idea of everyone taking turns helping one another. Whatever contribution a given Staker can make to maintain or better the community is expected of them at all times. Because of their inherently isolated nature, the only way a settlement can survive the natural dangers of a post-collapse world and the constant hazards of groups such as the Stitchmen and the Hy-Plains Drifters is through constant, common effort.


Crime and Punishment
Small crimes are often punishable by stockades or occasionally imprisonment. Moderate crimes (or repeated minor offenses) are punishable by banishment to a caravan, while severe crimes punishable by the gallows or the more prolonged and slow execution of the gibbet.

When a law is broken and it is not deemed a capital crime but is serious enough to make the offender a pariah in the community, the convicted will sometimes traded for other resources. In the process, the criminal enters into indentured servitude to the roaming convoys-caravans that provide trade and entertainment as they travel between the Staker communities. These Caravans are often comprised mostly of these outcasts and the offspring of outcasts; while these individuals still respect the Staker way of life, they also often have a more generous and opportunistic interpretation of Staker mores. Perhaps a counter-intuitive role for social outcasts, Caravans are a vital and necessary aspect of Staker culture, and subsist by selling goods, foodstuffs and entertainment (which often varies from festival atmospheres to passion plays).

Caravans: Wagons and Wealth
Few Stakers have strong yearnings to travel. Wanderlust that cannot be sated by entering into service as an outrider, or monthly hunting trips is rare. However, it remains a right of passage in some communities for a young Staker to go “ramblin”, which is a journey taken by an adolescent as a right of passage. This trip is seen as the passage from childhood to adulthood. Having observed the outside world with their own eyes, and having fended for themselves during period of their ramble, almost all Staker adolescents who take this journey soon grow out of their need for independence and settle gratefully into the routine of community life. In many instances, the area beyond the settlement walls is bleak and destitute; however, there are the rare few who find a distinct need for travel and seeing new lands and foreign parts. For them, there is a kind of community that suits the need to roam – the Caravans.

Life on the Road
For those Stakers that cannot fit into the post-collapse, static, domesticated mindset, life can quickly become tremendously unbearable. A square peg in a settlement built for obedient and constantly useful round pegs, these misfits usually leave their communities before they are forced out by their typically unforgiving birthplaces. For those that refuse to make their own way or just cannot behave within the bounds of Staker law, their communities can declare them Exiled.

This sentence means that when a Caravan returns to that settlement, they are offered up as potential labor for the wagon train in the form of indentured servitude. The Caravan’s Wagon Masters meet with the new recruits while the Caravan trains are hitched outside of a community; these negotiations are a subset of the more obviously commercial trades happening within the settlement itself, but vital to both communities nevertheless.

Sometimes Caravan service can be for a specific period of time, but typically, it is a punishment (or in the case of some individuals, a reward) for life.

Equipment:
Stakers carry on the tradition of the ‘Push, and build things to last. Their equipment, weapons, supplies, and vehicles are all built with longevity and ease of maintenance in mind.

Revolver Carbine:
An iconic Staker weapon, the Revolver carbine is essentially a long barreled revolver with a stock that fires a rifle round, as opposed to a pistol round. These weapons are easy to maintain in the field, quick to mass-produce, and deadly in the hands of a trained user. They come in a shapes and sizes as varied as the Stakers that manufacture them.

Break Action Rifles:
A simple, and archaic firearm, break action rifles typically have either one or two barrels, and are hinged at the receiver. They are literally broken open by flipping a latch or switch, allowing the user to reload and then close the barrel, typically resetting the trigger in the process. While not the fastest loading weapons in the lands, they operate with next to no moving parts, and are not prone to breakdown or mechanical failure, making them invaluable to an isolated Staker community.

Archetypes
A Staker is only as good as those around him. By themselves Stakers are hardy, and resourceful individuals, but combined in a group, Stakers are a real force to be reckoned with. Trained since birth to work in a crew, these pioneers of the Resurgence may take a variety of roles throughout their life in the service of their community. Here are a few examples:

Outrider:
The eyes and ears of a community, Outriders serve as patrols, guards, and fast response teams for any activity in and around a ‘stead. Their primary goal is to maintain the safety and security of a community, and to slow down any of those who would seek to invade or otherwise harm the community. Outriders are also messengers, serving as intermediaries between their home communities and those nearby. They are often mounted on motorcycles or horseback, although which one depends greatly upon where they call home. Outriders are tasked with scouting the surrounding area for threats and resources, sometimes for days or even weeks at a time. As such, an Outrider is self-sufficient and has a strong tie to the wilds. Outriders will rarely face an enemy head on, instead either engaging at a rifle’s distance, or leading foes into traps. When the enemy is superior in number, or prepared to engage the community, an Outrider will signal their community of danger while harrying their target with quick hit-and-run strikes to keep the strangers off balance until help arrives.

Jammer:
Typically younger Stakers who have still have the “wanderlust”, Jammers are long-range scouts that some Staker communities will utilize in order to map and to maintain contact with the outside world. This task is typically assigned to an adolescent Staker with inherent desire to see what else is out there in the great, wide world. A few months on Jammer duty will typically put an end to the dreams of a life outside of the settlement walls as, for the most part, there is rarely much else around for hundreds of miles. They earn their namesake for two reasons: first because of the “jamming” of any desire to leave the community that this job typically has on its young folk, and second, because of the complicated set of electronic countermeasures the Jammers carry. These countermeasures allow the advanced scouts to scramble enemy signals and communications, harassing the communication and supply lines behind enemies as they approach a Staker community.


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Staker Chapter Excerpt! 4 years 4 months ago #829

  • msears
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Ha ha of course I try to show the most polished part of the chapter thus far and Anton goes for the most fun.

Ultimately, I think he is the correct one.
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Staker Chapter Excerpt! 4 years 4 months ago #834

  • Duster One
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That Anton. What a card.
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Staker Chapter Excerpt! 3 years 10 months ago #1418

  • nasa911
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Good stuff, I like the idea of horse back scouts/jammers. I am totally gonna make one, or a set.
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Staker Chapter Excerpt! 3 years 10 months ago #1420

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In the beginning stage, yes I am going to do this, I can see it clear.. Here is the beginning:

Yeah! :woohoo: These are Old Lead models, two are Ral Partha stamped 1976. They will do!
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Staker Chapter Excerpt! 3 years 10 months ago #1444

  • Anton
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nasa911 wrote:
In the beginning stage, yes I am going to do this, I can see it clear.. Here is the beginning:

Yeah! :woohoo: These are Old Lead models, two are Ral Partha stamped 1976. They will do!

I like where this is going
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