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TOPIC: Showdown at Burnt Tierra Ridge Rules/ Typos

Showdown at Burnt Tierra Ridge Rules/ Typos 2 years 7 months ago #2598

  • Sabotage!
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So I have only played the first scenario so far (and loved it!), but I thought it would be good to have a list of rules issues people noticed in the QSRs and Scenarios so they could be addressed in further printings, clarified, or have some errata created for them.

Here is what I have noticed so far:
A few things I wanted to note for further printings of the Profiles/ Quick Start rules:

- A few special rules are missing from the quick start rules/ Showdown rules (at least I missed them): Pain Resistant, Luddite, Berserker.

- No profile for Jaws of Life (again I could of overlooked it)

-I noticed that most of the profiles include "Note: This Hunter has Switched out Their Medium Armor for a Chem Injector."

- Two of the Drifter profiles have the same equipment listed (The one with the Shock Staff and Shield is listed for the Enforcer and one of the Locust). I just played the Locust counting as he had a pipe-rifle and a small melee weapon (it looked like he had those on the model - unless he was supposed to be the Enforcer).

- Not so much an omission, but it might be helpful to include rules for disengaging, as two of the Drifters I was fighting got stuck in inconclusive combat for two turns and couldn't escape.

- In the quick start rules it might help to list that charging gets a free fighting action at the end of the move, it was kind of vague in the QSRs.

So far I'm having a blast with it though!
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Showdown at Burnt Tierra Ridge Rules/ Typos 2 years 7 months ago #2611

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I played through the second scenario last night, it was a lot of fun!

I did have a question on the Sentries portion of the rules. Do the Stitchers begin with each model heading towards a way point (which is then flipped over), or only one? Because later the rules say that they can head towards any uncovered way point, but if only on way point is uncovered then they can only travel along one path. We played that they could head towards any covered way point.

Also are the waypoints supposed to be flipped over when a sentry reaches them?

And do the Drifters get to look at the waypoints after they are set up? (We played they did, since otherwise they'd have no idea where to go after the waypoints had been shuffled).

Thanks for your help Anton!
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Showdown at Burnt Tierra Ridge Rules/ Typos 2 years 7 months ago #2612

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I'll add all of the missing traits and equipment to the pertinent sections. I don't think Ludddite will matter for the sake of this scenario, since none of the Drifters will be able to upgrade their weapons through the play, but I'll throw a quick line in there about it.

I'll see if I can fit disengaging in with the quickstart rules. I really want to go to print on that this week, but I also don't want to print 5000 copies with a bunch of typos in them.

I'm away for a few days, but I'll put an updated version of both the quickstart rules and these scenarios up when I get back.

Thanks for looking at it with a critical eye. Anything that helps make the game better is greatly appreciated!

Sabotage! wrote:
So I have only played the first scenario so far (and loved it!), but I thought it would be good to have a list of rules issues people noticed in the QSRs and Scenarios so they could be addressed in further printings, clarified, or have some errata created for them.

Here is what I have noticed so far:
A few things I wanted to note for further printings of the Profiles/ Quick Start rules:

- A few special rules are missing from the quick start rules/ Showdown rules (at least I missed them): Pain Resistant, Luddite, Berserker.

- No profile for Jaws of Life (again I could of overlooked it)

-I noticed that most of the profiles include "Note: This Hunter has Switched out Their Medium Armor for a Chem Injector."

- Two of the Drifter profiles have the same equipment listed (The one with the Shock Staff and Shield is listed for the Enforcer and one of the Locust). I just played the Locust counting as he had a pipe-rifle and a small melee weapon (it looked like he had those on the model - unless he was supposed to be the Enforcer).

- Not so much an omission, but it might be helpful to include rules for disengaging, as two of the Drifters I was fighting got stuck in inconclusive combat for two turns and couldn't escape.

- In the quick start rules it might help to list that charging gets a free fighting action at the end of the move, it was kind of vague in the QSRs.

So far I'm having a blast with it though!
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Showdown at Burnt Tierra Ridge Rules/ Typos 2 years 7 months ago #2616

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Hey! I started writing all my notes out, and then realized I was writing a lot, so I emailed it to you, Anton, rather than risk all the typing getting eaten by the forum.
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Showdown at Burnt Tierra Ridge Rules/ Typos 2 years 7 months ago #2631

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Awesome and extremely detailed feedback.. Thank you SO much. I'm going to work on updating the Showdown scenario pack and the quickstart rules, and have those up by week's end. These comments are extremely valuable and will help make everything a lot better, so kudos to all of you for stepping up and commenting (and for playing!).

I'm really invigorated by the comments and it makes me very happy that the games are enjoyable.
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Showdown at Burnt Tierra Ridge Rules/ Typos 2 years 7 months ago #2633

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Anton wrote:
Awesome and extremely detailed feedback.. Thank you SO much. I'm going to work on updating the Showdown scenario pack and the quickstart rules, and have those up by week's end. These comments are extremely valuable and will help make everything a lot better, so kudos to all of you for stepping up and commenting (and for playing!).

I'm really invigorated by the comments and it makes me very happy that the games are enjoyable.

I'm glad to be of some help, hopefully I can get in the third scenario this week. Also if I'm lucky I'll get some painting in as well!
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Showdown at Burnt Tierra Ridge Rules/ Typos 2 years 7 months ago #2640

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Glad to be of service, my friend. I will definitely continue to feed you my thoughts on things, as I can't turn them off anyway.
You've got a great thing going here, and I want to do what I can to get behind you!
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Showdown at Burnt Tierra Ridge Rules/ Typos 2 years 6 months ago #2686

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Hello
Have the revisions with the missing weapon rules/traits for the scenarios been posted somewhere yet?
Thanks
Brian-
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Showdown at Burnt Tierra Ridge Rules/ Typos 2 years 5 months ago #2703

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mojo1 wrote:
Hello
Have the revisions with the missing weapon rules/traits for the scenarios been posted somewhere yet?
Thanks
Brian-

Look for it this next week. I have been MIA for personal reasons and work, but I'm getting time to focus on Wreck Age again starting on Monday.
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Showdown at Burnt Tierra Ridge Rules/ Typos 2 years 4 months ago #2723

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Anton wrote:
mojo1 wrote:
Hello
Have the revisions with the missing weapon rules/traits for the scenarios been posted somewhere yet?
Thanks
Brian-

Look for it this next week. I have been MIA for personal reasons and work, but I'm getting time to focus on Wreck Age again starting on Monday.

Hello again!
Any news on the rules additions/revisions to the burnt tierra gulch scenarios/rules?
Thanks
Brian-
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