Today, we wanted to show you some WiP shots from the demo board being done for us by Empire of Ghosts that we’re going to be using for Adepticon and future events.

Shown here is a small Staker encampment, which will be used for various scenarios and games.

The details are very cool ,and I love how the set balances realism with playability and transportability.

 

 

Website Overhaul

Posted: February 14, 2012 in Uncategorized

Hello everyone,

We have reached the point where we will need a more robust website, which is what we are working on right now! I would expect another few weeks before you see any big changes here at wreck-age.net, but they will be big ones when they come through. Thanks for your patience!

 

-Matt

The Upcoming Adventure

Posted: January 24, 2012 in Uncategorized

Here are some details for the upcoming adventure:

Last month we came out with the Omen, a pretty on rails RPG adventure that ended up being rather fun, even if it does handcuff the GM a bit. Our next project is more grand in scope, and I think it will do the world of Wreck-Age more justice. There isn’t a lot I can say at this time, but I can throw out a few facts and allusions (which might be changed a tad down the line):

The setting is a ‘floating locale’ in North America, which means you can drop it pretty much anywhere on the continent. Tweak away to make it near Chicago, or Toronto, or anywhere in what was once sunny Mexico. The world is your oyster, or part of it at least.

You are not aligned with a faction outright- the community the players are given is a new one founded by the Uprisen, who have just overthrown a particularly warlike sect of Reclaimers to earn their freedom. The players actions from that point will help to define their community, which might involve aligning with one of our established factions if they choose. Community development will also be showcased for the first time, which is exciting.

There will be pre-generated NPCs alongside local threats and plot hooks for the GM to use if they so desire. They also will have the freedom to remix the setting as they please. I can think of two members of the forum who will probably add zombies, although when I run it my game certainly won’t involve any ha ha.

The goal of this endeavor is to give you access to a more living, breathing version of Wreck-Age while mining your feedback while we work on the rulebook. I hope it ends up being the organic experience I am working at, and will be posting updates as it gets closer to completion.

-Matt

It’s been a bit since we were able to show anything, but we’ve got a lot in the works right now, and are hoping to show you a lot more in the coming weeks.

 

Here’s a quick preview of a Staker Engineer/sapper.

 

 

Stakers and Drifters have been getting a lot of love lately, so we’ll be showing you some Stitchmen and Reclaimers in the very near future.

We did it!

Posted: January 3, 2012 in Uncategorized

Hello everyone, Hope you had nice holidays!

Big things have happened for us in the last few weeks, most exciting of them is that our Kickstarter Campaign hit almost $11K! We are grateful for every one of those dollars and will hopefully have those limited miniatures in our (your) hands very soon. We’re just waiting for the greens from two of our sculptors so that we can cast the whole first batch.

We have also uploaded two short stories to Amazon and Barnes and Noble for .99 each. Down the road, we will bundle them up in a PDF torrent for your reading pleasure.

The first short story is the first in a serial by our good friend Chad McMann. It follows the life of Ex-Stitchman hunter Newmark, and is entitled Deceptions Edge. It can be downloaded (there is also a sample) here.

The second short is Faces of Perfection by Travis Roberson which involves a No Ghost and a lost little girl. You can find it here.

Thanks for checking them out!

-Matt

While it’s been quiet for a while at wreck-age.net, it’s been extremely hectic at Wreck Age central. We have been working diligently to finish a quick start adventure and rules and our talented sculptors have been burning the candles on both ends to get the first wave of minis done by mid-january. We’re progressing wonderfully, and I’m proud (and relieved) to finally be able to show you a small taste of what we’ve been working on for the past month. We wanted to have something to show on kickstarter well before the two week mark, but we didn’t want to release any sub-par products. On our end, we thought we could knock this adventure out in a weekend ,and it took almost a month. that’ll learn us!

First off, we have our quick-start rules and adventure. In it, the players will find themselves chasing distant omens, and meeting some friends along he way.

In this adventure, your players will take the roles of Drifters (or Reclaimers if you want to play the tabletop scenario included) who have an encounter at the site of a crashed satellite. These quick start rules should give you enough to get you started, and we’ll be posting these on Amazon, Barnes and Noble, and Drive Thru RPG for folks who want to support our endeavors.

Here’s the link to it, we hope you enjoy it and look forward to your feedback!

Wreck-Age_TheOmen

Next (what, there’s more????), we have some greens! I know that people have been anxiously awaiting to see these, and I think that they pretty much speak for themselves… so without further ado we present you with greens from 3 of our 4 starting factions, as well as a pack hog:

This is a “server”; a reclaimer who goes into battle and serves as a mobile intranet network. They provide the linkage for the Reclaimers HUD, communication/RSS feed, GPS, etc.

This Drifter can serve as a locust, a pack leader, or a bodyguard. Later Drifter warriors will be multi-part, but this one is going to certainly see the knife on my work bench for a couple conversions and simple weapons’ swaps.


This Staker Outrider serves her community as a roving watch-person. She is armed with a scoped hunting rifle, to ward off stray Drifters or Reclaimers who venture too close to the settlement. Se also makes repairs on embankments and fortifications which her compatriots will use in case of a full-scale assault on their home.

Pack hogs are bred to be able to carry heavy loads across long distances. They are docile, and much larger and stronger than attack boars. They are used by Caravaneers, raiders, independent traders, refugees, and just about anyone on the move who has a heavy load.

Communities in Wreck-Age

Posted: December 5, 2011 in Uncategorized

When most people think of communities on role-playing games it only involves two things- a place where you are given your quests and a place for you to sell loot after. With Wreck-Age we are looking to have your community much more center to every aspect of the game; from stats, to motivation and most importantly to reward. Your characters cannot grow without their community and your community would be stifled without your characters, so an intensely symbiotic relationship is what (we hope) you end up with.

Rules play-testing is going on in earnest, and we plan on doing some community building play-testing and an introductory RPG adventure to accompany the combat rules in the coming weeks, but we can show a few examples now:

Communitites each have their own traits, called “Characteristics”. These Community Charactaristics give (as the name implies) the feel of the community.

In creating a community, you are given 25 points to allocate to the different Community Characteristics. These are very similar to the Characteristics of Individuals, such as Shooting, Power, Action Points, except that they represent the entire community as a whole, rather than one individual character.

Here is an example of technology levels, which believe me, is subject to change.

Tech levels allow you to craft machines and items that give you more of specific resources, rather than having to trade for them, but you also have to use energy to upkeep those machines. Higher tech level communities are also much more likely to be raided by others who want to gain access to what they have.

Level

Description

Level 1 Comparable to bronze age, although there will be rudimentary understanding of firearms and writing., running water is unusual in a settlement of this type, unless they happen to be next to a river or stream
Level 2 This is the most common technological level of small settlements. They will probably not have much in the way of machines, but will have the basic ability to use energy for the most critical of tasks, such as food storage and basic lighting. This is a similar technological level to those in the old west, with a smattering of knowledge and understanding that higher technology does exist, just not how to utilize it effectively.
Level 3  In many ways, this is the average 20th century household (although probably in a developing nation). There will be basic, but unrealiable amenities, such as running water (or a mechanically operated well), electricity, the ability to run a simple network, and the ability to utilize wind and solar power.
Level 4 Will have access to heating and cooling, which will allow a community to gain an easier foot hold in otherwise unhospitible environments. Will also be able to extrapolate moisture from the air for fresh water, and will have basic knowledge of fusion power.
Level 5 Pre-exodus levels of technology; access/understanding to all sorts of life-sustaining medical equipment. It is very rare to have a community of this tech level go unnoticed by all sorts of nefarious elements, and a community with technology this advanced will have to constantly defend themselves from all manner of assault on their way of life. Even with all the luxury afforded by this level of technology, the easy life, it ain’t.
Level 6 Technology levels so advanced that they are most likely non-existent on earth.

Ultimately the theme to your community is up to you as well. Feel free to to adopt a theme that goes along with established canon, but keep in mind the factions are meant to be morally ambiguous so you may come up with something like this if you like:

Small Reclaimer Community- Deluge

They were hunted for their heresy after a failed coup in their data haven, in which they hoped to erase all information that could lead to another collapse. Simon lead them, taught themthat the Reclaimers should filter the knowledge from the world before, so they do not make the same mistakes, and for this they were outcast. Committing one last act of heresy, Simon’s followers managed to steal and delete their brotherhood’s knowledge of the swampland, ensuring that their pursuit would not be easy.

Now they lived in a small patch of land outside Houston, one of the few dry spots not yet overtaken by the bayou. By day they scavenged for weapons and parts, always sure to be back by nightfall in order to avoid the swamps more dangerous denizens. Each night the discussions picked up where they left off, the Reclaimers deciding what pieces of history should be kept, what technology was more dangerous than useful. They were steadily reaching a consensus- their brothers had to be brought into the fold, or be stopped at any cost.

They named their community Deluge and begun constructing semi-permanent shelters, most of them had become enamored with the harmony and peace that the venomous overgrowth allowed them. The inherent dangers of the bayou had stopped their pursuers, it was only fitting that they strike out from the same bog, hardened and more determined from their experience.

We really anticipate your comments either on this page or on the forums. Thanks again for your support!

-Matt

Kickstarter Funded!

Posted: November 19, 2011 in Uncategorized

Our Kickstarter has successfully reached our goal, thanks to the trust and commitment from a huge base of supporters. We really appreciate it everyone!

Since we’ve reached our original mark so early, we’ve decided to set a new goal of $10,000. If we reach that goal, anyone who pledges (or has already pledged) at $25 or higher, and has chosen a package that included miniatures, will get a set of 2 more limited edition miniatures. These will be kickstarter only models, and will be based on this artwork by Klaus Scherwinski.

That means at $25, pledgers will get 4 miniatures, and PDFs, Kindle, or E-book formats of our shorts stories… Plus the satisfaction of knowing that you are helping us have our project get off to a fantastic start.

Additionally; we have had some people mentioning that they wanted to buy the limited edition Kickstarter mini set, but they don’t have an Amazon account, and wanted to use paypal. In the spirit of fairness, we’re going to allow anyone who wants to pay via paypal, to get the mini set from us that way. You must send it to us before the 28th of December, which is the cut-off date for our Kickstarter. If Kickstarter reaches it’s $10k goal, anyone who pays via paypal will also get the additional minis.

You can send a paypal payment for $25 (and a small amount for shipping if you would be so kind) to:

Info@wreck-age.net

Please mark it as a gift, and include your mailing address.

It will ship by the second week of 2012.

We’ll be posting more on our messageboard:

http://wreck-age.proboards.com/

And finally; we also wanted to announce a recycling program. If you have old miniatures or scraps from the lying around, get them together and ready to send them into us. We’ll melt them down and turn them into a shiny new model for you.

We’ll take cut-off heads, armless bodies, spare metal sprues, spears, guns, legs… whatever you’ve got!

If you send in more than a pound or so, You’ll get a yet-to-be-determined model.  We’ll open it up to voting towards the end of the year, and the choice with the most votes by spring-time will be the winner. After that, we’ll cast up the limited model that will be available only for this program.

So start collecting your metal! It should be lead-free (nothing from the 80s or earlier just to be sure please), and free from any paint, primer, dirt, etc… This will be going straight to the caster.

We’ll be announcing the poll choices by years’ end.

Hello everyone,

The rules have arrived for play-testing in our forum! Anton is awaiting your feedback so we can get them book ready, thanks to anyone who participates.

Another big thank you to everyone that has contributed to our Kickstarter, which is currently at 95%! This is exceeding our expectations and really a great feeling, and we are working hard to make sure we do not disappoint. We have had a few questions about what exactly a Kickstarter project is, so I went to their FAQs to help answer them:

What is Kickstarter?

Kickstarter is a new way to fund creative projects.

We believe that:

• A good idea, communicated well, can spread fast and wide.

• A large group of people can be a tremendous source of money and encouragement.

Kickstarter is powered by a unique all-or-nothing funding method where projects must be fully-funded or no money changes hands.

If I make a pledge, when is my card charged?

If the project you’re backing is successfully funded, your card will be charged when the project reaches its funding deadline. If the project does not reach its funding goal, your card is never charged. That’s why we call them pledges.

How do I know when rewards for a project will be delivered?

Projects launched from August 2011 onward have an “Estimated Delivery Date” under each reward. This date (month and year) is entered by project creators as their best guess for delivery to backers.

Older projects may not contain this information. Check the project’s updates or comments to see if the creator has indicated when they plan to deliver rewards. If you don’t find details, feel free to contact the creator directly through the “Send Message” button on the project page.

Do I have to pay with Amazon? Why can’t I use Paypal? Why can’t Kickstarter just take my credit card info?

Kickstarter uses Amazon’s Flexible Payments Service, which enables our all-or-nothing funding method. No other credit card processor currently supports our requirements. We’re always talking with other companies and exploring other services, so expect more options in the future.

Hope that answers a few questions you may have had. Thanks again!

-Matt

Hello everyone,

Hyacinth Games’ Kickstarter is now live! It is intended to help pay for sculpting and miniatures and is the standard ‘pre-order’ template, so you will get something with every tier of contributions. Thanks to anyone who gives it a glance!

We will also have a small presence at Adepticon 2012 and a miniature for the grab bag. I hope to place last in the Necromunda tourney again this year.

We have been plugging away at the book, but there is still some concept art to show from Kostas. There is a theme for these, I asked Kostas to come up with two characters who dye their hair with carmine after I did a bit of research. Dying your hair red using insect parts is pretty post-collapse, would you agree?

First we have a stoic No Ghost:

Then we have a Staker Outrider, protecting her settlement outside of it’s borders-

We plan to make miniatures for each of these pieces as soon as we have the baseline minis for each faction completed. Thanks again for your continued support, it means a lot to us.

-Matt